🔰 ABOUT POWERUP

About the Project

Learn about the PowerUP project, our rationale, objectives, timeline, partners, and commitments to learner safety.

💡 WHY POWERUP

Project Rationale

Most students can tell when they’re being taught at rather than with. And in a world where they’ve grown up swiping, clicking, and gaming, traditional teaching can feel like a poor fit for the topics that matter most: digital safety, children’s rights, and active citizenship.

PowerUP starts from a simple idea: what if learning felt more like playing?

Research backs it up, well-designed games boost motivation, deepen understanding, and build the kind of collaborative, critical thinking skills that actually stick. But here’s the problem: most schools don’t have access to games that are both curriculum-aligned and genuinely fun to play.

That’s exactly the gap PowerUP fills. By co-designing games with students and teachers across 6 European countries, the project creates materials that are pedagogically solid and, more importantly, games that children actually want to play.

PowerUP is funded under the CERV-2025-CHILD call, supporting actions that promote and protect children’s rights across Europe.

🎯 OUR GOALS

Project Objectives

1
Create 20+ educational games that make learning about online safety genuinely fun for children aged 8–13 across Europe.
2
Give teachers everything they need to bring game-based learning into their classrooms, with two practical, ready-to-use toolkits.
3
Launch a free online platform where anyone, anywhere can play or download all PowerUP games straight from their browser.
4
Test the games in real classrooms across 6 countries to see what truly works for children and teachers.
5
Make every resource available in 7 languages, so no child or educator gets left out.
6
Share what we learn with schools, educators, and organisations across Europe, through publications, events, and open-access resources.

📍 PROJECT JOURNEY

Timeline

January 2026

Project Launch & Kick-Off Meeting

All six partner countries in-person for the official project launch, aligning on methodology and work packages.

May 2026

O1 — Game Design Framework Complete

The pedagogical framework and design guidelines for all games are finalised and distributed to partner schools.

October 2026

O2 — First Game Collection Released

Six completed games launch on the digital portal, with full printable packs available for download.

April 2027

O3 — Teaching Toolkit vol. 1 Published

The first teaching toolkit is published in all 7 project languages.

October 2027

O4 — Teaching Toolkit vol. 2 & Remaining Games

Second toolkit and full game collection (20+ games) released to coincide with the mid-term conference.

December 2028

Project Completion & Final Conference

Final dissemination conference, publication of research report, and handover of all materials to the open-access archive.

🤝 THE CONSORTIUM

Partner Organizations

Agrupamento de Escolas de Vilela

🇵🇹 Portugal

ELAN asbl

🇧🇪 Belgium

Akata Makata

🇬🇷 Greece

SOSW w Skupsk

🇵🇱 Poland

Școala Gimnazială "Mihai Viteazul"

🇷🇴 Romania

Euphoria NET

🇮🇹 Italy